| Mark Damon Hughes | Waste World: Review |
|
|
| +++ | Small font, clean layout, narrow margins, and 288 pages for only $25... This is without a doubt one of the best gaming values I've seen in a long time, and there's actually enough here to play the game in their setting with no supplements (though they would certainly help). |
| + | Pretty good proofreading and editing. It's not perfect, and their grammar is a little strange (they use distinct sentences instead of semicolons or elisions, for instance), but it was written, edited, and published in the Czech Republic, and it STILL has better English than 90% of the games that've come out in the last decade, not to mention better editing all around. The U.S. games industry should be utterly ashamed of itself, and flog all their editors with a copy of this book. |
| - | No index, though it does have a very detailed table of contents, and the organization is fairly rational. I only found myself needing an index a few times, but then I REALLY wanted it. Medical and healing information, for instance, is scattered on pages 129, 132, 148, 178-179, 182-183, 189, 190, 214, and 230-232 (at present count). |
| + | The short fiction pieces at the start of each chapter nicely establish the setting and tone; they're not just fluff. |
| --- | Too much "look at my gun!" art; I liked the amount of art, but not the incredibly repetitive subject matter. Literally all but a handful of pictures show some character waving around or firing a BFG; more pictures of the setting would have been MUCH better. I suppose I shouldn't complain too loudly - at least the women weren't wearing chainmail bikinis. Instead they were mostly wearing form-fitting Madonna "Blonde Ambition" gold-lamé-cones-for-breasts battlesuits. |
| - | Terrible character sheet: it has inadequate space for skills and abilities, and even has a rule error on it (LF = ST x 2 + 10, not "ST + 10" as shown). |
| + | Good, coherent web site at www.manticor.com containing a short errata list (mostly clarifications, but a few real bugs) and a lot of supplemental material (i.e. FREE STUFF!) |
| +++ | Detailed background with unique cultures and many adventurer
roles and possible campaigns - playing punks rebelling against the many
dictatorships in the setting looks especially tasty to me...
Overview: 10,000 years ago, science had made this nice little world populated by humans into a paradise. Of course, being humans, we promptly found something to argue about and had a war: genetically engineered post-humans vs. "natural" humans. As the war went on, it escalated, until "entropic" weapons were used, which in the tradition of good pseudo-scientific gobbledigook, break down reality, instantly vaporize their targets, and the fallout causes mutations. In addition, an AI virus that turns machines into berserkers, and a zombie plague were used... The Galactic Compact was horrified by our use of these forbidden weapons, and isolated the planet with huge death stars circling the planet and shooting down anything that tried to leave. By the time humanity was done, the air and water were toxic and most of the planet was a desert wasteland. The entire civilization uses a concentrated self-renewing nanotech fuel called "Drakonium", but they have to gather it in the deserts, and every year less and less of it grows... So the wars go on, until the Drak runs out for good, the air recyclers and factories stop running, civilization grinds to a halt, and everyone dies. Nary a happy ending in sight. Almost everyone lives in one of five huge "metrozones", endlessly huge cities, except for a few "Skavengers" who live in the wastelands and the really hard-core mutants and demons (humans who've used machines to turn themselves into energy beings in a search for immortality) of Kimera. The five metrozones:
|
| - | Racial biases of some metrozones are unclear (Hydra's attitude toward Bionics, Panzers, Xenogens, and Overminds, for instance). I presume this will all be made clear in the sourcebooks. |
| - | Insufficient information on Kimera, Kronus, and Tartarus - a few backhanded references and one fiction piece about a journey to Kimera. Again, this will presumably be detailed in sourcebooks Real Soon Now(TM), since they have been publishing a steady stream of books, but it's annoying right now. |
| ? | Some "ck" and hard "c" sounds are written as "k" in source material. Odd quirk, but they stay pretty consistent with source-only (i.e., they wouldn't write "konsistent"). Oddly, "bionic" is not written as "bionik". |
| - | Money notation is non-metric: megacredits (M) = 1000, gigacredits (G) = 1,000,000. It's a small thing, but it gets annoying quite quickly if you're used to normal metric notation. |
| +++ | Standard points-based character creation (blatantly Hero/GURPS-like - mostly GURPS, but with simple cumulative formulas for stats and skills, and consistent costs for advantages/disads based on utility and rarity). Seems very well-balanced overall and it prevents most forms of munchkinism AFAICT. |
| - | One exception to that: Easy skills are VERY cheap at high levels; +9, the highest skill level around, only costs 23 points by the rules, as opposed to 45 for Normal and 68 for Hard, which means a beginning low-power character (100 pts + 50 pts disads) could be at maximum human mastery at 6 Easy skills, many of them combat skills. Hi ho, this way to Munchkinland. My solution is to use the Easy cost only to +5, then Normal to +9, but as printed that's a dangerous loophole. |
| ? | Only 4 stats (Strength, Dexterity, Intelligence, and Psychic/Will Power), but they are equally broad and balanced, and in the normal human scale they influence task rolls less than skills (-3 to +2, maybe up to +4 for a one-focus character, as opposed to +0 to +9 for skills). |
| - | No language skills or discussion of language in the setting, even though there are language skill chips and a universal translator device. |
| - | Pets advantage and the equipment section do not list costs for several domesticated or semi-domesticated animals that are likely to be of some value to players. |
| - | Insanities are important for psychers and mutants, but there's a very limited selection of them listed, and not all GMs (er, Narrators) and players should be expected to know more psychology than the game designers. |
| - | Cybernetics adaptation XP costs are unclear. As far as I can tell, it's 15xp for each arm, leg, or eye replaced, and all other systems are unknown, probably undefined. I'm going with 15xp for all active systems (those that send or receive nerve impulses) and 5xp for passive (just getting used to their presence), but that's totally my own call. Their rules just refer obliquely to it and wander away. |
| +++ | Simple task resolution - d20+stat+skill+modifiers, 11+ succeeds. 1 fumbles, 20 is a roll-again. Modifiers are usually +3 to -9. Subtract 10 to see how much you succeed or fail by: 1-3/4-6/7+ are the breakpoints for marginal, normal, and extreme success or failure. Yes, it's that simple. |
| +++ | Nice combat and damage system, gory but reasonable critical hits,
and more realistic "gorefest" rules on their web site if you want less
of an anime tone. Damage is determined by a multiplier and/or addition
to the amount of success on the attack roll; 1M and a total of 17 on
the roll = 7 successes * 1 = 7 damage. Armor is subtracted from
damage, and the remainder is subtracted from "Life Force". Any points
taken below 0 LF are added to a d20 roll on a crit chart. Again,
simplicity. There are a lot of modifiers possible if you read all
those little paragraphs, but even the basic system works better than
most games.
I did find that the standard damage system is far too random and produces too many instant deaths - using a d10 for crits instead of d20 seemed to fix that, but at this point (two playtest sessions) I can't be sure. |
| - | No luck points or other meta-game tools for players to influence the game; sure, some people are opposed to these, but they're very useful to the rest of us. (Luck was added in the Hydra sourcebook). |
| - | Goofy hit location table (25% chance each for arms, legs, head, or torso - interesting anatomy these people have). |
| - | Ammunition uses a "critical failure = reload" approach, and no ammo capacities are listed for most weapons for those who might want such things. |
| - | No rules for the Ultramundae (computer nets) and Ultramancers (anyone who can access the Ultramundae). (A version of these were added in the Shogunate sourcebook, but due to their unusual attitude towards the Ultramundae it's not totally portable). |
| + | Very good GMing and adventure design notes. |
| - | Needs more info on urban animals in the bestiary. For that matter, more info on all of the animals that survive. |
This review is © Copyright 1998 by
Mark Damon Hughes
<kamikaze@kuoi.asui.uidaho.edu>
Waste WorldTM and all associated trademarks are owned by
Manticore Productions Ltd, and no
challenge to their trademark is intended.
Permission is granted to print and use free of charge, but do not
redistribute - always refer others back to these originals at
<http://kuoi.asui.uidaho.edu/~kamikaze/WasteWorld/>
Last Modified: 98Jun07
Added background overview
+-My Software Gallery
+-Twitter/mdhughes
+-
iPhone Games:
+-Castles: Turn-based wargame for the iPhone!
+-
Computer Games:
+-Perilar: Adventures in the Dragon Kingdoms.
+-Hephaestus: Computer RPG construction kit.
+-GameScroll: Simple interactive fiction authoring.
+-Aiee!: "An Interactive Environment Engine" text adventure system.
+-Umbra: Post-apocalpytic computer RPG.
+-
Utilities:
+-JICB: Portable ICB client written in Java.
+-ThoughtPad: A tiny note-taking utility.
+-
+-My Bloglines Feeds
+-Audio
+-Blank page
+-Camera
+-Cyberpunk
+-Game Design
+-Hacker
+-Java
+-NetRexx
+-Python
+-Hello Kitty
+-Quotes
+-Religion
+-RPG
+-The Bomb
+-DUDE
+-G.P.A.
+-Phobos
+-SIX WORD RPG!
+-Weapons
+-What's Wrong
With AD&D?
+-Text
+-H.Beam Piper
+-Snow Crash
+-Universal Search
+-Video
+-Videogames
+-Virus Warning
+-News
+-Cocoa
+-Mac
+-Media
+-Personal
+-Religion
+-Roleplaying
+-Science
+-SecondLife
+-Society
+-Software
+-Toys
+-Web
Upcoming iPhone apps in Mac on Thu, 2008Jul10 09:10:52 PDT
iPhone App Store is up! Castles is released! in Mac on Thu, 2008Jul10 07:37:13 PDT
Yahoo Spam, I mean, Mail in Web on Sat, 2008Jul05 10:49:21 PDT
Firefox 3 gives us the Evil Eye in Web on Thu, 2008Jun19 14:41:31 PDT
Planet Stories in Roleplaying on Wed, 2008Jun04 17:29:06 PDT
Swords and Sorcery in Roleplaying on Thu, 2008May01 05:36:24 PDT
iPhone vs. the Mobile World in Mac on Mon, 2008Apr28 16:14:25 PDT
Shell + Whitespace = FAIL in Software on Sat, 2008Apr26 15:33:45 PDT
Don Knuth is Wrong, Alas in Software on Sat, 2008Apr26 12:41:53 PDT
Firefox: This update will make you angrier online. in Web on Wed, 2008Apr23 12:37:58 PDT
Apple's Software Update for Windows iTunes and Safari in Web on Sun, 2008Apr20 11:28:38 PDT
Ted Neward Goes Back to Vietnam in Software on Wed, 2008Apr16 10:55:11 PDT
History Meme: the Shell is History in Mac on Wed, 2008Apr16 07:02:37 PDT
Non-Blocking User Interface in Mac on Sun, 2008Apr13 19:57:36 PDT
Fitna in Religion on Sat, 2008Mar29 05:37:17 PDT
Twatting about on Twitter in Web on Sun, 2008Mar23 17:20:30 PDT
Cocoa APIs Which Inexplicably Do Not Exist in Cocoa on Thu, 2008Mar13 08:10:12 PDT
On Being a Snob in Mac on Sun, 2008Mar09 19:51:39 PDT
Mr IEBlogger, TEAR DOWN THIS WALL! in Web on Mon, 2008Mar03 23:18:37 PST
Cocoa APIs That Suck Goat Ass in Cocoa on Mon, 2008Feb25 19:08:45 PST
New Cocoa APIs That Saved My Life (at least a few hours of it) in Cocoa on Sat, 2008Feb23 05:56:30 PST
Night 2 of the MacBook Air Era in Mac on Mon, 2008Feb18 23:56:30 PST
Day 2 of the MacBook Air Era in Mac on Mon, 2008Feb18 14:29:53 PST
meta http-equiv="X-UA-Compatible" content="IE=a rotting corpse" in Web on Wed, 2008Jan23 17:57:01 PST
Cloverfield Should be Lost in Media on Mon, 2008Jan21 10:10:43 PST
MacBook Air in Mac on Wed, 2008Jan16 11:47:50 PST
Twitter Collapses in the Face of Apple and Other Natural Disasters in Software on Tue, 2008Jan15 16:11:14 PST
Ruby Riding the Rails as a Filthy Hobo in Software on Mon, 2008Jan07 08:00:00 PST
Rob Enderle Drinks Too Much Eggnog in Media on Sun, 2007Dec30 00:02:21 PST
Java 6 for Mac OS X Leopard! in Mac on Wed, 2007Dec19 18:08:48 PST
Human Engineering in Software on Fri, 2007Dec07 09:10:11 PST
Throw More Kindling on the Fire in Toys on Thu, 2007Nov22 04:11:10 PST
Amazon's Kindling, or, "Burn Before Reading" in Toys on Wed, 2007Nov21 14:35:39 PST
User Interface Design in Software on Mon, 2007Nov12 20:07:15 PST
"Avast ye! Do ye want to be my friend?", or, "The Lonely Pirate" in Roleplaying on Sun, 2007Nov11 19:20:19 PST
Skype Sucks on Leopard in Mac on Mon, 2007Nov05 08:25:30 PST
iChat Screen Sharing in Mac on Thu, 2007Nov01 15:08:10 PDT
John Siracusa has a few things to say about Leopard... in Mac on Tue, 2007Oct30 13:27:30 PDT
Mark Has a Leopard in Mac on Tue, 2007Oct30 13:12:06 PDT
A Short Conversation While Waiting for the Mothership in Mac on Thu, 2007Oct25 13:39:53 PDT
Cocoa logging in Cocoa on Sat, 2007Sep01 16:06:11 PDT
The GNUtards Must Be Crazy in Software on Mon, 2007Aug06 02:06:29 PDT
The NetBeans Masochism Tango in Software on Fri, 2007Jul20 19:37:35 PDT
Stuck in the IDEA Quagmire in Software on Fri, 2007Jul13 10:24:21 PDT
Trying IDEA out of desperation in Software on Wed, 2007Jul11 19:38:40 PDT
An Eclipse by any other name would be as dark. in Software on Wed, 2007Jul11 19:34:26 PDT
All these worlds are yours except Europa. Attempt no landings there. in Software on Wed, 2007Jul11 14:45:27 PDT
Karl Fant Reconsidered in Software on Sun, 2007Jul08 07:21:25 PDT
Live Earth in Media on Sat, 2007Jul07 02:30:11 PDT
Hephaestus 3 Wish List in Software on Mon, 2007Jul02 09:55:10 PDT
Software Gallery in Software on Mon, 2007Jul02 09:50:04 PDT
Safari for Windows in Web on Mon, 2007Jun18 15:02:04 PDT
WWDC 2007, Part 2 in Mac on Sun, 2007Jun17 13:45:48 PDT
WWDC 2007, Part 1 in Mac on Sat, 2007Jun16 22:15:34 PDT
Review: Dario Argento's Opera in Media on Wed, 2007Jun06 11:45:05 PDT
Java Code Style in Software on Wed, 2007Jun06 10:38:49 PDT
Checked Exceptions in Java in Software on Fri, 2007Jun01 13:37:15 PDT
Very Special Episode of Studio 60 in Media on Fri, 2007Jun01 01:15:01 PDT
RSS feed in Web on Mon, 2007May28 19:27:24 PDT
The Vicious Cycle of Game Development in Software on Mon, 2007May28 00:49:21 PDT
NULL, nil, None in Cocoa on Sun, 2007May27 09:37:34 PDT
Chaucerian fraud Jerry Falwell is dead and rotting in the ground. in Religion on Thu, 2007May17 17:11:13 PDT
Grindhouse Movie Reviews: Vanishing Point, Dirty Mary Crazy Larry in Media on Mon, 2007May14 02:42:34 PDT
7 Habits Of Effective Text Editing 2.0 in Software on Fri, 2007May04 10:44:58 PDT
Hephaestus 3 is Coming in Software on Wed, 2007May02 09:55:10 PDT
Giant Stack of Grindhouse, and Theatre Etiquette in Media on Fri, 2007Apr27 15:23:22 PDT
The Grindhouse Brain in Media on Wed, 2007Apr18 11:48:39 PDT
Grindhouse Review in Media on Mon, 2007Apr16 09:55:28 PDT
The God Delusion in Science on Fri, 2007Mar16 18:52:45 PDT
Disable Gimp splash screen in Mac on Sun, 2007Mar04 10:18:57 PST
Closures in Groovy and Java in Software on Thu, 2007Feb15 11:33:12 PST
ed is the standard editor! in Software on Wed, 2007Jan31 11:13:19 PST
Music to Love Your Mac To in Mac on Mon, 2007Jan29 19:22:43 PST
Seattle Slogans in Society on Wed, 2006Oct25 09:15:34 PDT
Review: The Prestige in Media on Tue, 2006Oct24 14:09:18 PDT
Charles Darwin Online in Science on Thu, 2006Oct19 11:04:30 PDT
The Futility of Mixing Binary Liquid Explosives in the Airplane Bathroom in Society on Thu, 2006Aug24 11:58:40 PDT
People Also Buy Lottery Tickets in Society on Thu, 2006Aug17 09:45:19 PDT
More Sun Lies About NetBeans in Software on Wed, 2006Aug02 15:22:01 PDT
GameScroll 0.7.1 in Software on Sat, 2006Jul29 18:31:04 PDT
Mac to Linux? Are you mad? in Mac on Thu, 2006Jul27 11:15:09 PDT
Intelligent DeSign in Toys on Fri, 2006Jul14 09:34:36 PDT
markdamonhughes.com in Software on Mon, 2006Jun05 19:29:53 PDT
About Book Reviews in Media on Sun, 2006Jun04 18:57:37 PDT
Book Review: "JPod", by Douglas Coupland in Media on Sun, 2006Jun04 18:20:20 PDT
iPhoto Annoys Me in Mac on Sun, 2006Jun04 11:24:11 PDT
Book Reviews: iLounge Free iPod Book 2.0, Vernor Vinge's "Rainbows End" in Media on Sat, 2006Jun03 14:25:51 PDT
The Smoking Ban or Lack Thereof in Society on Thu, 2006Jun01 08:38:59 PDT
Tim O'Reilly Does Not Apologize in Web on Wed, 2006May31 01:42:53 PDT
Isn't Bracing Truth Better Than False Hope? in Science on Tue, 2006May30 12:00:42 PDT
A Man Walks Into a Bar With a Duck... in Personal on Mon, 2006May29 23:12:05 PDT
s/Mark Hughes/Mark Damon Hughes/g in Personal on Sat, 2006May27 02:55:46 PDT
O'Reilly(TM) 2.0(TM) Annoyances(TM) in Web on Fri, 2006May26 23:36:58 PDT
Web 2.0 (tm) is over, Tim O'Reilly commits corporate seppuku. in Web on Fri, 2006May26 23:20:45 PDT
What's Your Anti-Virus? in Mac on Fri, 2006May26 00:56:30 PDT
iDroid in Toys on Tue, 2006May23 16:16:04 PDT
About This Blog in Personal on Fri, 2006May19 17:17:48 PDT
Animal Crossing: Wild World in Toys on Tue, 2006May16 13:59:38 PDT
Socially Acceptable Gamers in Roleplaying on Mon, 2006May15 02:30:14 PDT
Political Scum Come To Gaming in Toys on Sat, 2006May13 17:20:22 PDT
Nintendo Wii in Toys on Sat, 2006Apr29 23:41:13 PDT
The Past Sucked in Society on Wed, 2006Apr26 14:52:52 PDT
Please Help Save Palladium from Going Under in Roleplaying on Mon, 2006Apr24 04:09:39 PDT
Zombie Jesus Day in Religion on Sun, 2006Apr16 21:30:07 PDT
The Day I Killed Angel and Buffy in Roleplaying on Sun, 2006Apr16 20:12:00 PDT
Comedy Central vs. South Park in Media on Sat, 2006Apr15 01:56:54 PDT
What I'm Reading (Future division) in Media on Mon, 2006Apr03 13:26:44 PDT
What I'm Reading (Technical division) in Software on Mon, 2006Apr03 12:12:41 PDT
Atom vs. RSS 2.0 Ultimate Cage Deathmatch in Thunderdome! in Software on Wed, 2006Mar29 01:02:35 PST
What's that horrible stench? Java 5.0 Generics! in Software on Fri, 2006Mar24 12:46:55 PST
Shiny LEGO Robots in Toys on Sun, 2006Mar19 14:44:03 PST
The Daily Show on iTunes in Mac on Wed, 2006Mar15 08:46:09 PST
Walter Cronkite in Society on Tue, 2006Mar14 12:02:34 PST
Utility.py 1.1 in Software on Mon, 2006Mar06 11:24:32 PST
Perilar 0.4 in Software on Mon, 2006Feb27 00:05:02 PST
President's Day in Society on Mon, 2006Feb20 14:45:18 PST
Why Are You Uninstalling NetBeans? in Software on Tue, 2006Feb14 15:32:56 PST
V.D. in Society on Tue, 2006Feb14 00:16:46 PST
ThoughtPad 0.2 in Software on Fri, 2006Feb10 08:26:50 PST
My Debugging Prowess is Mighty! in Software on Mon, 2006Feb06 17:10:04 PST
Progamming Language Winners, Losers, and Farm Animals in Software on Tue, 2006Jan31 05:07:06 PST
Poetic Justice in Mac on Mon, 2006Jan23 21:50:18 PST
iTunes Video Store in Mac on Mon, 2006Jan23 07:33:54 PST
Why Are TV Shows Not Listed in iPod's TV Shows? in Mac on Mon, 2006Jan23 07:10:19 PST